Category Archives: lagoa

Glue Mesh to Jello

Here is a new little ICE video/how-to I posted on Vimeo. Lagao is all about point cloud simulation, and while it can use a mesh to mold the emitted points, it does not directly deform the mesh.

So I made this little compound which binds back the mesh to the point cloud simulation. Since it is only taking the closest point, it is a bit crude and requires a rather high density on the point cloud simulation. I’m thinking it can be improved by taking more than one point, and why not, apply a barycentric coordinate on those.

Anyway, you can see it here:

I’ve also attached the compound: GlueToPointCloud.compound